Claiming Land with Towny
How land protection works, how to found a town, and how to manage it day-to-day.
What you'll learn
- âThe world is divided into chunks (16Ã16 columns) â towns claim chunks to protect them
- âFounding a town costs $50; each chunk costs $5 to claim, then $3/day upkeep
- âUse /res toggle townclaim to auto-claim chunks as you walk â much faster than /town claim one by one
- âKeep your town bank funded or the town collapses and all claims are lost
- 1
Understand how Towny works
Claimed chunks = protected. Wilderness = anything goes.
The world is divided into chunks â 16Ã16 block columns stretching the full world height. Towns claim chunks to protect them.
Inside a claimed chunk:
- Non-residents cannot place or break blocks
- Non-residents cannot open chests, furnaces, or doors
Outside of towns (wilderness): zero protection. Anyone can grief or steal.
- 2
See chunk borders before you claim
/res toggle plotborder â particles appear on chunk edges as you walk
Turn on chunk border particles so you can see exactly what you're claiming:
/res toggle plotborderRun it again to turn off. Also check the live map to find good unclaimed areas before you commit.
- 3
Option A â Join an existing town
Fastest start: no founding fee, instant protection
Browse towns with
/town listor on the live map, then message the mayor to ask for an invite. The mayor runs:/town invite <yourname>You accept with:
/town join <townname>âJoining an existing town first is the easiest path. You get protection immediately and can found your own town later when you have more funds. - 4
Option B â Found your own town
Stand in your chosen homeblock chunk â /town new <name> â costs $50
Stand in the chunk you want as your homeblock (town centre). You need at least $50.
/town new <name>That chunk is immediately claimed as your first plot. You are now mayor.
â ī¸Choose your homeblock carefully â it is difficult to move later. Check the live map first to avoid being boxed in. - 5
Claim more chunks
Use /res toggle townclaim â walk the area you want, every chunk auto-claims
The fast way â walk-to-claim:
/res toggle townclaimEvery chunk you walk into is claimed automatically. Walk your perimeter, then run the command again to stop. This is much faster than running
/town claimin each chunk individually.Single chunk:
/town claimRectangle of chunks at once (up to radius 4):
/town claim rect <radius>âšī¸Each chunk costs $5 to claim (one-time, paid from your town bank) and then adds $3/day to your upkeep. A 20-chunk town costs $60/day â make sure your bank can cover it. - 6
Fund your town bank
/town deposit <amount> â upkeep is charged daily. Don't let it run dry.
/town deposit <amount>Upkeep is $3.00 per claimed chunk per day, deducted automatically. Check how long you have with:
/towny timeCheck your town's current balance and chunk count at any time:
/townâ ī¸If the bank can't cover upkeep, the town falls into ruins â you lose your claims and must pay $500 to reclaim it within a short window, or lose it permanently. Keep a buffer of several days' upkeep in the bank. - 7
Manage residents and permissions
As mayor you invite, kick, promote, and control toggles like PvP and mob spawning
- Invite:
/town invite <player> - Kick:
/town kick <player> - Promote to assistant:
/town rank add <player> assistant - Set town spawn:
/town set spawn - Open town (anyone can join without invite):
/town toggle open - Toggle PvP / mobs / explosions:
/town toggle pvp//town toggle mobs//town toggle explosion
- Invite:
- 8
Sell plots to residents
Stand on a plot â /plot forsale <price> â residents buy with /plot claim
Each claimed chunk is a plot. Stand on one and list it for sale:
/plot forsale <price>A resident buys it by standing on it and running
/plot claim. Take it off the market:/plot nfsPlot types (stand on plot, then run):
/plot set shopâ designated shop area/plot set farmâ farming area/plot set arenaâ PvP always on here/plot set embassyâ outsiders can buy this plot
Give a specific player build access on your plot without making them a full resident:
/plot trust add <player>
Quick Reference
Commands at a glance
/town new <name>Found a new town at your current chunk. Costs $50./townView your town's info, bank, residents, and claims./town listBrowse all towns on the server./town claimClaim the chunk you are standing in./town claim rect <radius>Claim a rectangle of chunks around you (max radius 4)./town unclaimRemove the chunk you are standing in from your town./res toggle townclaimAuto-claim every chunk you walk into. Run again to stop./res toggle townunclaimAuto-unclaim every chunk you walk into. Run again to stop./res toggle plotborderShow particle borders on chunk edges./town deposit <amount>Add money to your town bank./town withdraw <amount>Take money from your town bank./town invite <player>Invite a player to your town./town spawnTeleport to your town's spawn point./t spawn <town>Teleport to another town's public spawn./plot forsale <price>Put the plot you are standing on up for sale./plot claimBuy the plot you are standing on./plot nfsTake a plot off the market./plot trust add <player>Grant a specific player build access on your plot./towny mapShow a chunk-level map of claims in chat./towny pricesShow current founding cost and daily upkeep rates./towny timeShow how long until the next upkeep collection.đĄ Tips & Tricks
- âTurn on /res toggle plotborder first so you can see chunk lines, then enable /res toggle townclaim and walk your perimeter â fastest way to claim large areas.
- âKeep several days of upkeep in the town bank at all times ($3/chunk/day adds up fast). Run /towny time to see when the next deduction hits.
- âCheck the live map before founding â make sure you won't be boxed in as you expand.
- âUse /plot trust add <player> to give a friend access to just your plot without making them a full resident.
- âIf you leave a town or it collapses, you lose access to all claimed chunks â any items in chests are gone.
- âTowns can join Nations for alliances and shared permissions. Run /nation list to see what exists.